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very well made thetra strikes again !!!!

thank you very much !

Really good game, especially for a game jam in 6 days! Grats and good job :D

(+1)

I second this!  I'm glad you were able to also try something new with implementing the leaderboard...I know that 6 days is a short time even with skills you already have, so it's great that you also had a chance to experiment with a different feature as well.

Also really appreciate the option to adjust mouse sensitivity...that's always one of the first things I end up toggling around with 3d games, so it's a seemingly small, but welcome addition!

Hope you enjoyed the jam!

(+2)

Thank you very much @cloudyheavengames! 
yes I had fun with the Jam, and it came right at the perfect timing around. 

My best (and third) run was scored 149. That was also the first run where I actually reached the goal after getting accustomed to the controls and the puzzles. I do enjoy fast paced fps with an emphasize on air time and flow so I was kinda hooked to keep playing. So, for a quick practice jam, this was already pretty nice :) Here's some additional feedback regarding stuff the game lacked in my opinion that could help to make the game better:

  • Mouse sensitivity: For me, there was some super strong mouse acceleration and a super strong mouse sensitivity in game when looking around. Fast movements rotated me 360° in an instant. So I had to play very carefully to not get disoriented. This is the most important thing for any fps. Get the mouse controls working properly. Everything else comes after. I didn't see any options so I had to fight against the game immediately. Probably an easy fix, but still. This can throw off people very easily.
  • Gunplay felt underwhelming. Shooting was slow and sluggish and there was no hit feedback whatsoever. That's probably all due to the time limitations but since it's a core part of the gameplay loop, I have to mention it :)
  • It felt weird that I had 100% air control. I wasn't expecting that. Even in very arcadey fps, there is some inertia involved when jumping to make the jump and run passages as rewarding/challenging as possible. That might be a personal preference, But 100% air control with no inertia always feels weird to me (like super old timey atari games)
  • The levitating platform bits dragged down the flow of gameplay too much. Especially the one where you have to stand on it and wait till it brings you over to the lever. I enjoyed the fast paced movement bits more :)
  • There was nothing in the core gameplay that I haven't seen before. Generally, it felt kinda like games I've already played a thousand times. Not that that's really important per se if they're good, but I always enjoy at least some novel ideas introduced to keep me hooked, especially in a jam context where there's no real risk involved to try out new things.

That's my main feeback. Congrats on your first 3d-fps game :)

Awesome! Would by an extended version.